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Old Jan 16, 2009, 04:15 AM // 04:15   #121
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Originally Posted by wtfisgoingon View Post
It brought Sins back to GvG because they finally get a USEFULL skill, not overpowered. Only considered overpowered to QQers like you.
You claim perma cripple = overpowered?
I dont see you complaining about Wounding Strike, WS = perma Deepwound + Good damage also?
pffft, you are the one who doesnt know balance AKA another QQer?
check HB - yes Palm Strike is OP.
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Old Jan 16, 2009, 04:23 AM // 04:23   #122
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I'll take whatever they give me in improved storage--I need a bookcase for all the new books I'm carrying around.
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Old Jan 16, 2009, 04:23 AM // 04:23   #123
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I will appreciate any increase in storage. I have two "mule" characters that I keep trying to convert to "play" character slots without success. They are having their second birthdays this month. Perhaps this will help me make my goal.

Thanks to ArenaNet for the continued interest in my enjoyment although I haven't given them any money in over a year.
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Old Jan 16, 2009, 04:32 AM // 04:32   #124
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Increased storage.
This will bring me back for a good hour.
I guess it's a nice update for farmers and people who hoard everything....
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Old Jan 16, 2009, 04:45 AM // 04:45   #125
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Originally Posted by Ctb View Post
Didn't they just get done whining that they didn't have a hundred dollars sitting around for a 1 TB disk drive, so no storage increase? Or are they going to charge for it?
From what I've seen by nosing around, I'd guess they're looking into ways to produce more specific, but more efficient, forms of storage rather than simply adding more slots - things like the festival hat maker and material storage rather than just an extra tab.

Looks like a plus to me. More people means more potential for new stuff. Reading between the lines, it may also mean there are people being released from GW2, which likely indicates progress on that front as well.

Quote:
Originally Posted by Abedeus
You know, to fix Palm Strike, you need to just double or triple the recharge. Change a 4 into a 8 or 12 and it's almost fixed.
It was a 10. No-one used it. Even at 8 it's not worth an elite slot when compared to Golden Phoenix Strike. 6 you might have an argument for.
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Old Jan 16, 2009, 04:45 AM // 04:45   #126
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Sounds really great Anet. I'll be looking forward to the update.
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Old Jan 16, 2009, 04:49 AM // 04:49   #127
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Originally Posted by snaek View Post
those suggestions r contradictory
if we evar get 7 heroes...no one will evar want to "lfg"
No they're not.

Solo players have soloed even before heroes. Co-op players have co-oped even after heroes.

I remember back when the guild I was in was thriving. Some players never communicated and never played with the other guildies. With the addition of heroes, they were still the same. They still never communicated and never played with the guildies. But I remember the guildies who did regularly communicate and play with other guildies. With the introduction of heroes, we played together even more. I remember the first few months heroes were added. We finally were able to complete UW, FoW, do more Tombs runs, etc. That's when I really got to feel some of them as my GW "family". Ah~ those were the days.

Heroes = One of the best additions to the game for both solo AND co-op.

Last edited by bj91x; Jan 16, 2009 at 04:57 AM // 04:57..
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Old Jan 16, 2009, 04:49 AM // 04:49   #128
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First I have to say thanks to Anet for continuing to work on and update GW, even if it is on a rather infrequent schedule. Thanks too to Regina for wading in and posting here on the forums more frequently (at least in this topic).

A storage update, for me, is bittersweet. Its something I long desired. All nine of my characters save one got relegated to storage mules and I began getting rid of things long ago just to try and save space for the things I wished to keep. I very much hated the item juggling I had to do between storage and characters every time I played, since each mule has a category or two of item they hold. My monk's armor sets are all over the place. I salvaged a number of my former characters' (now mules) elite sets just to make space for them to now be mules. Those characters lost many things they would otherwise have kept had I intended to play them anymore. Whole thing was just upsetting and still is.

Still, I'll be curious to see what is done with storage. I cant see how anyone would find it a bad thing. Late, yes. Frustratingly too late for those that got rid of many things they wouldnt have wished to, or went out and bought many new character slots. Oh well. I still applaud their finally doing something about it.

I think my favorite thing above all is news, feedback and some comments from Regina, indicating that they do at least read and listen still.
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Old Jan 16, 2009, 05:32 AM // 05:32   #129
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Originally Posted by bj91x View Post
No they're not.

Solo players have soloed even before heroes. Co-op players have co-oped even after heroes.

I remember back when the guild I was in was thriving. Some players never communicated and never played with the other guildies. With the addition of heroes, they were still the same. They still never communicated and never played with the guildies. But I remember the guildies who did regularly communicate and play with other guildies. With the introduction of heroes, we played together even more. I remember the first few months heroes were added. We finally were able to complete UW, FoW, do more Tombs runs, etc. That's when I really got to feel some of them as my GW "family". Ah~ those were the days.

Heroes = One of the best additions to the game for both solo AND co-op.
Id agree with this.. some times I want to play with others, sometimes I dont. The addition of heroes meant that I could do what I wanted more when I wanted as I could "somewhat" make a team for the situation rather than using the henchies that were usually poor in comparison.

Ever been sat around in a mission area with a "less wanted" char profession? Thats why heroes are a good addition to the game.
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Old Jan 16, 2009, 05:41 AM // 05:41   #130
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Ok, here's my unsalted opinion:

Extra storage? After almost 4 years, most people have bought extra character slots for mules or an extra account.

What's that crap about new content? Sorrow's furnace, BMP etc. are examples of new content. I don't see any reference of that kind in that dev update. Not that I expect such content, but stop fooling yourself and the comunity with bags of air. You don't have the manpower on GW1 to bring 'real' new content.

@Live team: There should be one priority (regarding pve) on your list: 7 H E R O E S

Sure you guys did a good job last 6 months, better than nothing. It's time to get your chest wet, and not only your feet.

Last edited by Gun Pierson; Jan 16, 2009 at 06:07 AM // 06:07..
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Old Jan 16, 2009, 06:07 AM // 06:07   #131
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Originally Posted by Gun Pierson View Post
What's that crap about new content? Sorrow's furnace, BMP etc. are examples of new content. I don't see any reference of that kind in that dev update. Not that I expect such content, but stop fooling yourself and the comunity with bags of air. You don't have the manpower on GW1 to bring 'real' new content.
I dont consider storage to be "content" either, but remember that's included among the HoM changes, as well as possibly some other things not mentioned. I agree with you that the Live team probably hasnt the manpower for any major content additions, but they can add quests and NPCs and the like. Not sure the deserve crap though for this announcement when really its simply their use "content" vs "features", a semantical issue, that can really be singled out as any cause for disagreement. At the end of the day, its new "effort" put into GW by the team and I think it deserves a bit of praise whatever we call it. At the very least, balanced thanks and criticism combined.

Quote:
Originally Posted by Gun Pierson View Post
@Live team: There should be one priority (regarding pve) on your list: 7 H E R O E S
Matter of opinion. Doesnt happen to be mine. I'd like to know what their other priorities actually are though.

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Originally Posted by Gun Pierson View Post
Time to wet your chest instead of only your feet.
Given their resources, I'd say that team is probably all-in already.
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Old Jan 16, 2009, 06:07 AM // 06:07   #132
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Originally Posted by Gun Pierson View Post
Ok, here's my unsalted opinion:

Extra storage? After almost 4 years, most people have bought extra character slots for mules or an extra account.
That's not fair, we've gotten a ton of storage upgrades in the past 4 years. It's just been about a year since the last one. The people who bought multiple character slots to mule crap, well, I'm guessing ANet isn't just going to give us an extra 100+ slots (what is that, 5 storage tabs?) with no restrictions.
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Old Jan 16, 2009, 06:13 AM // 06:13   #133
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@Aera lure: I'm a fan of this wonderful game and Anet and this Live team, don't get me wrong. I'm critical yes, that's because the standards are high.

Can say the same: Storage, don't need it anymore, 7 heroes don't need them anymore. Extra holiday quests, I don't play them and they only last as long as the holiday.

Sure not everybody wants 7 heroes, but it's a feature many players would like imo. But more interestingly, it will open up new brain training sorta speak and that's the best sorta 'new' content at this point imo and it's realistic. The system already exists, they even tested it. It's all in the 7 heroes topic.

@sky high: yes we got extra storage the past 4 years and that was great and needed. Still it wasn't enough and people bought character slots (8 euro for one?) and extra accounts. Also most of the storage tabs came with a new campaign (except materials tab) if I remember correctly, so we bought them. Now they're gonna spend limited GW1 dev time to storage.

Anyway, I'll be a good boy: Thank you Anet!

Last edited by Gun Pierson; Jan 16, 2009 at 08:45 AM // 08:45..
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Old Jan 16, 2009, 06:21 AM // 06:21   #134
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Originally Posted by wtfisgoingon View Post
cripple is only 4 seconds, you going to QQ about that too to anet? no melee defense at all? shield bash after palm strike? wowow


OMGBBQ...

Counter =/= balance.

Still hoping... I was going to say "still hoping for a skill balance", but since it looks like Regina skips all posts regarding them (balances, that is), there is no point.
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Old Jan 16, 2009, 06:25 AM // 06:25   #135
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Originally Posted by Gun Pierson View Post
@Aera lure: I'm a fan of this wonder fulgame and Anet, don't get me wrong. I'm critical yes, that's because the standards are high.
I'm pretty critical too. Its just my nature, having been in so many crits. I always try to find something positive and something that could be improved when I'm sharing my opinion. I'm not always successful. I think really highly of Anet as well. Wasnt really singling you out to specifically disagree with so much as share another angle that wasnt so far from your own.

Quote:
Originally Posted by Gun Pierson View Post
Sure not everybody wants 7 heroes, but it's a feature many players would like imo. But more interestingly, itwill open up new brain training sorta speak and that's the best sorta new content at this point imo and it's realistic. The system already exists, they even tested it. It's all in the 7 heroes topic.
Yeah, that's a common argument for seven heroes and its even a valid one. I dont happen to share that opinion, but its reasonable. I'd like to know their list of priorities. Guess we wont get that considering we possibly dont even have a list of all the things for April.

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Originally Posted by Gun Pierson View Post
Anyway, I'll be a good boy: Thank you Anet!
Wasnt meaning to imply the need. You have a pirate for an avatar, after all. Feel free to fire shots across the bow.

Last edited by Aera Lure; Jan 16, 2009 at 06:27 AM // 06:27..
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Old Jan 16, 2009, 06:30 AM // 06:30   #136
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Originally Posted by wtfisgoingon View Post
I never ran Palm Strike before, I only run shadow steps on my Assassin, but since the nerf to even shadow steps, I have stopped playing Assassins for a while now.
I am just supporting Palm Strike because I see too many people complaining about Sins needing a nerf. The last thing they need are nerfs, they need buffs.
Quote:
Originally Posted by wtfisgoingon
Assassins go away? Big mistake.
If Assassins go away, I go away, along with the other 2 million Assassin players.
In return the QQers will come onto Guru and QQ more about "OMFG GW IS DYING"
Mmm.. you sure about that?
Quote:
Originally Posted by wtfisgoingon
oh really? Ive been playing GW for 3 years now since factions release, and ive met lots of people who's main are their sins, and if sins were never introduced to GW, they'd never would have supported gw along with the 3 campaigns.

I loled at your reading skills.
I said I would quit if they delete assassins from GW
not due to a skill. pfft
I loled at your logic. You'd think ArenaNet would honestly remove a profession from the game? That's why whomever you're debating is talking about the skill, since we know all too well that skills can be significantly altered. And no, there's no 100% chance that the people you've met wouldn't have supported Guild Wars if assassins didn't exist. Who knows, they could have switched to another profession and liked that one? I'm sure they have a second favorite profession if the assassin is their favorite profession. We have character slots for a reason.
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Old Jan 16, 2009, 07:46 AM // 07:46   #137
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The update is so absurdly far away. I hope there's more to it than just Storage and something that was announced almost a year ago.. (HoM).

Last edited by lejimmtohy; Jan 16, 2009 at 07:52 AM // 07:52..
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Old Jan 16, 2009, 07:59 AM // 07:59   #138
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Originally Posted by Ghost Dog View Post
Some people are so spoiled it's ugly.

I think the new content is awesome although I'm still more excited about gw2, I surely appreciate it.
Totally agree with this post.
Reckon they'll release GW2 info around the time they implement this.
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Old Jan 16, 2009, 08:00 AM // 08:00   #139
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Quote:
Originally Posted by wtfisgoingon View Post
...Assassins = Factions.
Meaning they would have sold 2mil less GW copies (im just approximating). Factions that is.
Because I know I only bought Prophicies when it first came out only because it was from the creators of Diablo, but turned out to be boring to me.
My friends bought GW prophicies for the same reason.

And I know for a fact that there are people out there who bought Factions only because there was the Assassin class.
...Though I doubt that that number is nearly half their total sales? I agree, there are probably some that wouldn't have gotten into GW if it wasn't for Assassins (same for any other class mind you) but I think that number is pretty darn low. I think a vast majority of players that bought Factions were either established GW players or people that picked it up because of whatever reason people will pick up a new game (Friend recommendations, colorful pictures, pretty ladies on the box, etc.).

ANYHOO BACK ON TOPIC!

I like the idea of having more storage space, whatever they implement. I know I've been hurting in recent months for a little more space to store all of my armors and new things that my characters seem to have started collecting since EotN's release.

Thanks!

And for all those that wish for Arenanet to continue working on other things, like 7 heroes or Palmstrike.. where does it say they won't? As has been pointed out multiple times in this topic, and in the original Dev update itself, the storage additions are only part of what they are working on for April's update. Perhaps they have a few others things they are working on that they aren't disclosing. Like the big April surprises, such as the endgame area for Prophecies or Hardmode. I would be disappointed and surprised if they had just revealed the 2009 April surprise today as just the new storage options. Or failing that, maybe they're planning on releasing other ideas in the next big update a few months after that. *Crosses fingers for a hair dresser*

Besides which, isn't the entire point of this update is that they are going to separate the content updates from the monthly skill updates? That being the case, all this talk about why they aren't doing anything about Palmstrike is pretty much moot since it's (probably) going to be rebalanced along with all the other skills on Feb. 13th just like they've been doing, separate from the new content update schedule that people are complaining will take away from the skill updates.
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Old Jan 16, 2009, 08:58 AM // 08:58   #140
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I hope there will be some skill updates in the meantime else we're stuck with this shit meta till april, which doesn't quite please me.
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